n_dhananjay3
-
Posts
362 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Events
Downloads
Gallery
Store
Posts posted by n_dhananjay3
-
-
If what you mean by thin is that the shadows do not have enough
density, that sounds correct. Presumably, you underexposed the film
by rating it at a higher speed. That means the shadows are
underexposed and nothing really helps much here. The highlights are
underexposed too, obviously, but since the density in the highlights
is also proportional to developing time and you developed longer, the
highlights will gain density. Pushing allows you to extract extra
speed out of the emulsion (and may be the only way out in a number of
situations e.g., handholding in low light etc) but it works best when
crucial areas of the picture lie in the midtones and highlights.
Nothing really saves the shadows (short of other techniques like
cooking the film in peroxide fumes etc). The characteristic curve of
a pushed film will have the shadows underexposed and the highlights
overdeveloped i.e., you will be developing the film to a higher gamma
as well which will increase the local contrast in the midtones and
highlights.
Cheers, DJ.
-
With regard to John's question about solvency effects of sodium
chloride. Yes, sodium chloride is a silver solvent and is used in a
few developers for this purpose. However, I don't believe its going
to affect anything when preseent in the fixer. That's because by the
time film has reached the fixer, image bearing silver halide has been
converted to silver. The remaining unexposed silver halides are to be
removed i.e., fixed. I'm pretty sure sodium chloride does not
influence the silver image. Now, of course, the use in a developer is
a differeent ballgame altogether since the sodium chloride can
dissolve image beearing silver halide beforee they can be acted on
and reduced to silver. Good luck. Cheers, DJ.
-
Here is a formula for TF3 alkaline film fixer. 800ml of Ammonium
thiosulphate (57-60%), 60gms of sodium sulfite and 5gms of sodium
metaborate. Add water to bring the volumee up to a litre. Dilute 1:4
for a working solution. Cheers, DJ.
-
Pinakryptol was introduced by Konig and is a family of dyes - the
formulary sells yellow, green and white versions. Green is said to be
the least effective, can cause staining with some MQ developers but
can be used as either a forebath or mixed into the developer. Yellow
is more active in reducing panchromatic sensitivity and more
compatible with MQ developers but can only be used as a forebath as
it is destroyed by sulfite. White is used in the developer.
Pinacryptol is probably preferred to older desensitizers like Scarlet
N, especially for modern emulsions. Olders desensitizers also tend to
stain film. Cheers, DJ.
-
I've had good results with D23 at 1:3. FX2 (double the accelerator)
worked well also, although I used to get a stain (like pyro only
tending towards the yellow orange). That surprised me since FX2 is
glycin based and supposed to be resistant to staining. Lack a color
densitometer so didn't explore it further and went back to D23.
Cheers, DJ.
-
Here is what I know about focus shift. Somebody please chime in if
I'm off base on any of this.
<p>
Focus shift is supposedly caused by uncorrected zonal spherical
aberration of a lens. All lenses suffer from this defect to some
extent but often it is small enough not to be noticeable. Some types
of lenses are particularly prone to it, Dagors and related designs
supposedly being notorious. The idea behind spherical aberration is
that rays passing through the edges of the lens are brought to focus
at a different point than the rays passing close to the center of the
lens.
<p>
Spherical aberration, in effect, makes the lens have a band of focal
lengths near the design focal length, in other words, an object at a
fixed distance will produce a series of focussed images as the lens
is moved back and forth around the point of apparent best focus. This
last is important - focus shift also depends somewhat on how you
judge focus -we usually focus visually, the eye will judge the point
of best focus mostly as the point of highest contrast.
<p>
The actual point of focus from the area near the center of the lens
doesn't change, it is just overlayed with out of focus light from
other parts of the lens. If you judge focus mainly by image contrast
the point of best focus will seem to wander as the lens is stopped
down - this is because local contrast will seem to change and also
spherical aberration is being reduced as you stop down. If you look
at the core image to judge focus you may not be aware of focus shift
except as an increase in image contast. This is why some people think
their lenses do not suffer from this effect. Generally, if you see a
halo of light around highlights as the lens is opened up the lens is
likely to have focus shift.
<p>
So, the point of apparent best focus will seem to change as the lens
is stopped down. Depending on how you interpret maximum sharpness you
may or may not experience as much focus shift as someone else - its
partly an optical illusion. The focus shift of lenses which have it
will be pretty much gone by the time they are stopped down about
three stops from maximum opening. The worst lenses are supposed to be
single elements of convertible lenses.
<p>
Folks have suggested that the focus shift would tend to be in the
same direction at all stops, depending upon whether the lens was
under corrected or over corrected. To my suggestion about using the
bulb as a subject. As the above indicates, it is perhaps more
correctly described as a way to figure how you judge focus i.e., do
you vary focus as the lens is stopped down or not. Keep in mind that
a lot of sperical aberration is actually eliminated as you stop down.
The bright bulb allows you to actually find 'a point of best focus'
(whatever that means) when you are stopped down. That is, what you
are actually worried about is whether you judge the focus point at a
different place when the lens is wide open for focussing. I would
hesitate to comment on whether the focus shift is the same at all
apertures or not, given the fact that some people seem immune to the
effect in the first place. I would speculate that it should vary
since the sperical aberration is being reduced as you stop down but
there's probably complex relationship based on the contrast inherent
in the subject etc. The exercise will tell you a) whether you should
worry about focus shift and b) if you should worry about, in what
direction and roughly by how much should you worry about it.
<p>
Sorry to be so long-winded. Cheers, DJ.
-
A new source of registration equipment - Alistair Inglis, 4987 Dunbar
St., Vancouver, BC, V6NIV4, CANADA. Tel: 604 - 266 0260.
Cheers, DJ.
-
John, another thought occured to me. It would seem to be the case
that there should be differences as a function of type of developer.
Slow developers are more likely to be limited by the speed at which
they develop the image i.e., any agitation (maybe even just
diffusion) will do the job of supplying enough fresh developer at
development sites since the rate of development would be slow enough
to be the limiting factor - agitation variations should prove less
problematic with these developers. However, agitation may be more
critical with rapid acting developers since the rate of diffusion may
not be fast enough to prevent local exhaustion. Thus, increasing
agitation with these developers should increase the contrast. Sound
logical? Cheers, DJ.
-
www.photoformulary.com. Cheers, DJ.
-
With regard to Jim's question, didn't Richard Henry report that he
found continuous agitation did not impair edge effects? That would
seem to suggest that edge effects are primarily due to movement
within the emulsion itself. I haven't seen any corroboration of that
anywhere else though.
<p>
For what its worth, I did test the effect of dilution and agitation
on Arista 125 in HC110. I found that agitation did change the curve
shape over there - but only a small bit. Using continuous agitation
provided slightly increased contrast in the highlights (Zone VIII and
beyond) but I should emphasize that this was a small difference. I've
got much greater changes in curve shape by using a different
developer (like D23 to provide compensating development). Dilution
did not change the curve shape at all - different dilutions yielded
exactly the same effect as adjusting times. Extreme dilutions
resulted in some loss of speed.
<p>
Continuous agitation did require an adjustment of time to compensate
but along the order of 35-40%. My times with 10 seconds every minute
were along the order of 6 mins. 6 mins with continuous agitation
provided about the equivalent of an N+2.
<p>
Cheers, DJ.
<p>
Cheers, DJ.
-
You may find this useful.
<p>
http://www.vanguard.edu/DMcNutt/Photo/PhotographicInterests.html
<p>
Cheers, DJ.
-
Condit is out of business. You can buy register pins from Milton
Bregman Mfg in NJ (Tel: 973 - 822 3554. Very helpful folks. The
smallest registration pins are about 1/4" dia. I've been looking for
a source of 1/16" pins and haven't seen them anywhere - I've
improvised around some machine screws for now but would be grateful
for any sources of smaller pins. Cheers, DJ.
-
That does sound a bit odd. It sounds like you have ended up with some
compensation i.e., a shoulder in the characteristic curve. In my
experience, if anything, continuous agitation in rotary processing
leads to the exact opposite i.e., increase in highlight separation
and a somewhat flatter toe.
<p>
Re whether you should be concerned, I guess it depends on the kind of
picture. It will provide better local contrast in the shadows and
midtones but flatter local contrast in the highlights. If that seems
appropriate to the pictures you're making, the negatives should be
fine.
<p>
I'm still intrigued by the compensation you've got with rotary
development. Did you use a pre-soak? DJ
-
Ed, the Sterry method actually encompasses two methods - contrawise
and speedwise bleaching. Contrawise bleaching does what you suggest
i.e., alter contrast without altering speed, while speedwise
bleaching alters speed without altering contrast. I should add that
this is what I remember from Kachel's article in DCCT - I've never
done any speedwise bleaching myself. Cheers, DJ.
-
Don't know about Atomal. I remember David Kachel referred to
something about speedwise bleaching (the Sterry method?) as the way
to get a true decrease in speed i.e., without affecting contrast. If
memory serves me right, he talked of a pottasium dichromate and acid
bath being used as a bleach. Let me know if you are interested and
I'll try to dig out the references. I guess an off the shelf approach
would be to develop normally and use a cutting reducer like Farmer's.
Cheers, DJ.
-
Just to chime in again....
Its hard to make generalizations about tradeoffs between diffraction
and DOF but.... Its worth keeping in mind that this also depends on
the subject itself. Some pictures seem to benefit from the increased
focus in near and distant objects to the extent that the degradation
from diffraction in the main plane of focus can be lived with (or not
noticed since the increased sharpness in other areas seems to
compensate or enlargement ratios are not huge enough to matter).
Other pictures seem to demand the maximum resolution in the plane of
focus, even at the cost of other objects being less sharp.
Diffraction in macro work can be particularly nasty since the
effective stop is even smaller than the marked stop.
<p>
Its worth keeping diffraction in mind for a couple of reasons. DOF is
something we are worried about on a much more obvious level. However,
since the image on the GG gets dimmer as we stop down, we often do
not see the effects of diffraction readily. Also, we are examining
the out of focus portions of the image and watching them sharpen up
as we stop down - we're not really paying attention to whats
happening at the plane of focus. Again, I'm not suggesting wringing
hands and paralysis by analysis - its just another variable thats
worth keeping in mind since some pictures can be ruined by it.
<p>
Cheers, DJ.
-
Proof needs to be much more concrete than instances. In fact, there
is some interesting research in the psychology of judgments
demonstrating that we often use the ease with which instances come to
mind as a basis for judgments. So, for example, if we are asked for
three instances when we behaved assertively (which is pretty easy to
do), we rate ourselves as more assertive. However, if we are asked to
come up with 12 examples of assertive behavior (which is pretty
difficult to do), we rate ourselves as less assertive even though we
came up with more instances of a particular behavior (almost as
though we were saying to ourselves 'Man, that was hard - if it was
that difficult, I guess I'm not a very assertive person). Its often
referred to as the availability heuristic i.e., we often seem to make
judgments based on the ease with which information comes to mind
i.e., is available.
<p>
I think thats exactly what's happenning here. Coming up with a few
examples of famous photographers who died of Parkinsons (or come to
think of it cancer, leukemia or some ghastly thing or the other) is
pretty easy to do, from which one makes a judgment that there is a
causal link between being a photographer and disease X.
<p>
Duane raises another excellent point - what is referred to as a
treatment effect. So, it is not sufficient to show that the
percentage of photographers who suffer from Parkinsons is
statistically greater than the average percentage in the population
(although even that bit of evidence doesn't seem to be forthcoming).
One needs to be able to control for the fact that they live longer to
begin with and are therefore, more susceptible to the diseases that
afflict the elderly. More convincing, of course, would be some
triangulating evidence from pathology etc.
<p>
Again, this is not meant to be a suggestion to drink pyro or make
selenium bongs. There is no doubt that we do use some chemicals that
are hazardous and should be treated with appropriate caution (a
caution that doesn't seem to be exercise with other household
products like bleach, pesticides etc but thats another story).
<p>
OK, I'll shut up now.... Cheers, DJ.
-
It is probably fair to say that most lenses are diffraction limited
at f/64. However, note that poor lenses need to be stopped down
further to eliminate various aberrations, while a good lens may need
to be stopped down less. In other words, if DOF requirements permit,
a better lens will allow you to operate at larger apertures, thereby
reducing the effects of diffraction.
<p>
The resolution at any f stop can be computed using the Airy disk (the
diffraction equivalent of the the circle of confusion) - note that
this is an approximation itself but a pretty close one. Resolution is
given by 1390/f. This is only an approximation since the Airy disk is
the brightest ring but there are larger but dimmer circles that form.
Also, the wavelength of exposing light has an effect - red light will
yield more diffraction and blue will yield less. Using the
approximation though, at f/64, you can resolve approximately 21
lp/mm. So, at f/64, just about any lens should be functional since
the ceiling is set more by diffraction than by inherent lens ability.
<p>
Diffraction is only a function of f stop. So at a particular f stop,
you will have identical diffraction effects regardless of focal
length. However, longer lenses have lower DOF and that means you
might have to stop down further for DOF requirements which will
increese diffraction effects.
<p>
Cheers, DJ.
-
That is nuts!
<p>
Also, can someone tell me whether the Toyo loupes hold Captain
Marvel's decoder ring or the keey to world peace something - I
routinely see these sell for more than they cost new. I saw one go
for about $80. Where do these people get their money from - haven't
heard anything on the news about a spate of bank robberies.
<p>
DJ
-
I should precede this by saying that I do not have any information
about tests between wooden and metal tripods - the idea to contact
Ries is probably a good one.
<p>
Its my understanding that resonance is more determined by the design
of the overall structure than by material. The simplest example to
demonstrate resonance is to have a column of water whose height you
can adjust. If you hit a tuning fork and hold it over the column of
air above the water, at certain heights you will get resonance. This
proves that even a column of air can provide resonance. If the
dimension that a wave of vibration is travelling along is specific
multiples of the vibration wavelength, it will develop resonance
since reflecting wavelengths will be magnified by incoming
wavelengths. Its the reason armies are told to break step when they
march across bridges etc. The stridency or otherwise of metal versus
wood instruments is more due to the mix of overtones and harmonics -
musical instruments are typically designed in specific shapes to
provide resonance. As Sean points out, the sounding board of a piano
or the box of the hollow body guitar are designed to provide an air
pocket that can pick up the vibrations from the wood and 'amplify'
it. A Dobro guitar, which is made of metal, can have a distinctly
different, somwhat jangly sound since the metal probably vibrates in
different ways and provides a different mix of overtones.
<p>
This does not mean that wood and metal do not have different
properties in terms of vibration sustenance. Metal may be better at
transmitting or reflecting vibration than wood (especially non
resonant frequencies which are also damaging for our purposes) etc.
However, resonance is not a function of material alone but also of
the overall structure. In fact, I would venture that the design might
have a greater impact than choice of material.
<p>
In general, vibration (and the perhaps accompanying resonance
amplified vibration) is more of an issue with cameras with moving
parts - slapping mirrors, shutters etc. With view cameras, there are
very few moving parts during exposure. Even the shutter tends to be a
leaf shutter which does not have the jerk and stop of a focal plane
shutter. So, I would guess that the risk of resonant vibrations is
less of an issue. I think the superiority of wooden tripods tends to
come from the fact that they were typically uncompromisingly designed
for one task - to support a large view camera. They tend to be large
and heavy and that's got to count for something. Metal tripods have
typically been designed with more compromises in mind - seductive
appeals of lightness/compactness etc. One could possibly design a
metal version of the wood tripod (something like a studio stand -
good luck carrying that around).
<p>
Still, all of this is just hypothesizing. Some data from Ries or
some place would be more enlightening. Just my rambling thoughts for
the morning. Cheers, DJ.
-
The basic idea is that the cone of light emanating from a wide lens
has a pretty steep angle. These rays of light hit the GG and continue
through. Obviously the image is brightest when your eye is placed in
a direct line to the emanating light. So, when you have your eye near
the center of the GG, the center looks very bright while the edges
look less bright (since the light striking the edges is moving
through at an angle and thus will not strike your eye). If you move
your eye now to the edge to intercept these light rays, the center
will look dark since the rays going through the center are not
intercepted by the eye.
<p>
With a long lens, the angle of the cone is much smaller. The nett
result is that a small movement (or no movement at all) of the head
is enough to intercept the light rays. Also the light rays strike the
GG at less extreme angles as compared to wide angles.
<p>
I've never used center filters and cannot comment on whether they
would help (although I think they are meant to help with cos^4
falloff etc - so I wouldn't be surprised if they didn't).
<p>
Obviously the grain of the GG is meant to provide a partial diffusion
surface to form the image on - the tradeoff is that greater diffusion
reduces the hotspot but makes for a dimmer (and grainier) image. In
other words, a fine ground glass will provide a sharp and bright
image but with a pronounced hot spot, while a rough GG will produce a
moree grainy and dim image but with less of a hot spot. Fresnel
lenses are the typical solution, although they are beest optimised
for each lens. The Bosscreen also gets rave reviews from users.
<p>
Ron Wisner has an interesting discussion of these points in his paper
on fresnel lenses. Its available at www.wisner.com/viewing.
<p>
Cheers, DJ.
-
Filters might provide limited local contrast options in b&w given
your description. The shadows are likely to be bluish while the parts
in sun would be grey or green. Something like a minus blue or yellow
filter might help a bit but not much. I take it you don't want to
mess with lighting.
It might be a good idea to take some document film along - something
like Tech Pan. Also, have you considered developing in something like
pyro? Most of the density can come from stain and you might be able
to avoid the grain etc from overdevelopment. Good luck. DJ.
-
I'm curious about Agfa 8 as well. Ed, Hubl paste, which is a highly
concentrated suspension reputed to have superb keeping propoerties is
another glycin only developer - start with 500 ml of hot water
(130F), add 165 gms of sulphite, 135 gms of glycin and gradually add
625 gms of pottasium carbonate and add water to make a litre.
Suggested recommendations for modern films is 1:35. Anchell and Troop
suggest that with all pure glycin developers, a speed loss of about
one stop can be expected - I was wondering if Patric had noticed this
with the Agfa 8 formulation? Cheers, DJ.
-
Does anyone have any information regarding this lens? Its a triple convertible (13 1/2", 20 1/2" and 28") from around the turn of the century (not the last one, the one before that). I was wondering if it was related to the Turner Reichs. More to the point, I was wondering about possible shutters I could adapt it into. Its in some gamey 'Unicum' kind of shutter right now. I guess Packards might be an option but I was hoping someone might be able to tell me keep my eyes skinned for a Betax No 4 or something. Cheers, DJ.
Much or little Metol?
in Black & White Practice
Posted
The composition of the developer typically is based on the intentions
of the designer i.e., what kind of trade-off one is trying to make.
Compare, for example, two metol based developers - D23 and FX1. The
developers are designed for quite different effects and the tradeoffs
required are different. D23 is designed as a fine grain developer and
uses sulfite as a silver solvent - the solvency is key to achieving
the fine grain. For sulphite to act as a silver solvent, it needs to
be present in fairly large amounts (I believe you need at least
50gms/litre to start noting solvency effects). D23 contins 100 gms of
sulphite. Solvency is also affected by the length of time the film
stays in contact with the solvent. Therefore, to balance the formula
i.e., have the film in for some optimum window of time, one needs to
adjust either the amount of developing agent or the alkali. D23 uses
sulfite itself as the alkali (and the virtue of D23 is its simlicity
and preservation - in fact, Henn formulated D23 as a simpler, more
reliable alternative to D76). In other words, other characteristics
desired in the developer dictate the decision of no other alkali.
This leads to the requirement of a fairly high amount (7.5 gms) of
the developing agent, metol.
<p>
In comparison, FX1 is also a metol based developer but was explicitly
formulated to provide the maximum adjacency effects possible. The
mechanism that is utilized for this is the controlled exhaustion of
the developing agent. This is achieved by having a small amount of
the developing agent, a small amount of sulfite and using an alkali
to accelerate the rate of development. It is worth pointing out here
that different formulae use different methods to achieve adjacency
effects. For example, HDD uses larger amounts of the developing agent
(2gms/L) while reducing sulphite (1gm/L) to provide controlled
exhaustion by reducing sulphites protective action, while FX1 uses
lower amount of developing agent and a slightly higher amount of
sulphite to provide the controlled decomposition.
<p>
In sum, it is the interactions of various components of the developer
that provide the characteristics of that developer. So, things are
more complicated than it appears at first sight - there does not seem
to be an easy way to arrive at optimum levels for all criteria.
However, the flip side of the coin is the increased flexibility one
has in formulating developers.
<p>
Cheers, DJ.