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n_dhananjay3

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Posts posted by n_dhananjay3

  1. The composition of the developer typically is based on the intentions

    of the designer i.e., what kind of trade-off one is trying to make.

    Compare, for example, two metol based developers - D23 and FX1. The

    developers are designed for quite different effects and the tradeoffs

    required are different. D23 is designed as a fine grain developer and

    uses sulfite as a silver solvent - the solvency is key to achieving

    the fine grain. For sulphite to act as a silver solvent, it needs to

    be present in fairly large amounts (I believe you need at least

    50gms/litre to start noting solvency effects). D23 contins 100 gms of

    sulphite. Solvency is also affected by the length of time the film

    stays in contact with the solvent. Therefore, to balance the formula

    i.e., have the film in for some optimum window of time, one needs to

    adjust either the amount of developing agent or the alkali. D23 uses

    sulfite itself as the alkali (and the virtue of D23 is its simlicity

    and preservation - in fact, Henn formulated D23 as a simpler, more

    reliable alternative to D76). In other words, other characteristics

    desired in the developer dictate the decision of no other alkali.

    This leads to the requirement of a fairly high amount (7.5 gms) of

    the developing agent, metol.

     

    <p>

     

    In comparison, FX1 is also a metol based developer but was explicitly

    formulated to provide the maximum adjacency effects possible. The

    mechanism that is utilized for this is the controlled exhaustion of

    the developing agent. This is achieved by having a small amount of

    the developing agent, a small amount of sulfite and using an alkali

    to accelerate the rate of development. It is worth pointing out here

    that different formulae use different methods to achieve adjacency

    effects. For example, HDD uses larger amounts of the developing agent

    (2gms/L) while reducing sulphite (1gm/L) to provide controlled

    exhaustion by reducing sulphites protective action, while FX1 uses

    lower amount of developing agent and a slightly higher amount of

    sulphite to provide the controlled decomposition.

     

    <p>

     

    In sum, it is the interactions of various components of the developer

    that provide the characteristics of that developer. So, things are

    more complicated than it appears at first sight - there does not seem

    to be an easy way to arrive at optimum levels for all criteria.

    However, the flip side of the coin is the increased flexibility one

    has in formulating developers.

     

    <p>

     

    Cheers, DJ.

  2. If what you mean by thin is that the shadows do not have enough

    density, that sounds correct. Presumably, you underexposed the film

    by rating it at a higher speed. That means the shadows are

    underexposed and nothing really helps much here. The highlights are

    underexposed too, obviously, but since the density in the highlights

    is also proportional to developing time and you developed longer, the

    highlights will gain density. Pushing allows you to extract extra

    speed out of the emulsion (and may be the only way out in a number of

    situations e.g., handholding in low light etc) but it works best when

    crucial areas of the picture lie in the midtones and highlights.

    Nothing really saves the shadows (short of other techniques like

    cooking the film in peroxide fumes etc). The characteristic curve of

    a pushed film will have the shadows underexposed and the highlights

    overdeveloped i.e., you will be developing the film to a higher gamma

    as well which will increase the local contrast in the midtones and

    highlights.

    Cheers, DJ.

  3. With regard to John's question about solvency effects of sodium

    chloride. Yes, sodium chloride is a silver solvent and is used in a

    few developers for this purpose. However, I don't believe its going

    to affect anything when preseent in the fixer. That's because by the

    time film has reached the fixer, image bearing silver halide has been

    converted to silver. The remaining unexposed silver halides are to be

    removed i.e., fixed. I'm pretty sure sodium chloride does not

    influence the silver image. Now, of course, the use in a developer is

    a differeent ballgame altogether since the sodium chloride can

    dissolve image beearing silver halide beforee they can be acted on

    and reduced to silver. Good luck. Cheers, DJ.

  4. Pinakryptol was introduced by Konig and is a family of dyes - the

    formulary sells yellow, green and white versions. Green is said to be

    the least effective, can cause staining with some MQ developers but

    can be used as either a forebath or mixed into the developer. Yellow

    is more active in reducing panchromatic sensitivity and more

    compatible with MQ developers but can only be used as a forebath as

    it is destroyed by sulfite. White is used in the developer.

    Pinacryptol is probably preferred to older desensitizers like Scarlet

    N, especially for modern emulsions. Olders desensitizers also tend to

    stain film. Cheers, DJ.

  5. I've had good results with D23 at 1:3. FX2 (double the accelerator)

    worked well also, although I used to get a stain (like pyro only

    tending towards the yellow orange). That surprised me since FX2 is

    glycin based and supposed to be resistant to staining. Lack a color

    densitometer so didn't explore it further and went back to D23.

    Cheers, DJ.

  6. Here is what I know about focus shift. Somebody please chime in if

    I'm off base on any of this.

     

    <p>

     

    Focus shift is supposedly caused by uncorrected zonal spherical

    aberration of a lens. All lenses suffer from this defect to some

    extent but often it is small enough not to be noticeable. Some types

    of lenses are particularly prone to it, Dagors and related designs

    supposedly being notorious. The idea behind spherical aberration is

    that rays passing through the edges of the lens are brought to focus

    at a different point than the rays passing close to the center of the

    lens.

     

    <p>

     

    Spherical aberration, in effect, makes the lens have a band of focal

    lengths near the design focal length, in other words, an object at a

    fixed distance will produce a series of focussed images as the lens

    is moved back and forth around the point of apparent best focus. This

    last is important - focus shift also depends somewhat on how you

    judge focus -we usually focus visually, the eye will judge the point

    of best focus mostly as the point of highest contrast.

     

    <p>

     

    The actual point of focus from the area near the center of the lens

    doesn't change, it is just overlayed with out of focus light from

    other parts of the lens. If you judge focus mainly by image contrast

    the point of best focus will seem to wander as the lens is stopped

    down - this is because local contrast will seem to change and also

    spherical aberration is being reduced as you stop down. If you look

    at the core image to judge focus you may not be aware of focus shift

    except as an increase in image contast. This is why some people think

    their lenses do not suffer from this effect. Generally, if you see a

    halo of light around highlights as the lens is opened up the lens is

    likely to have focus shift.

     

    <p>

     

    So, the point of apparent best focus will seem to change as the lens

    is stopped down. Depending on how you interpret maximum sharpness you

    may or may not experience as much focus shift as someone else - its

    partly an optical illusion. The focus shift of lenses which have it

    will be pretty much gone by the time they are stopped down about

    three stops from maximum opening. The worst lenses are supposed to be

    single elements of convertible lenses.

     

    <p>

     

    Folks have suggested that the focus shift would tend to be in the

    same direction at all stops, depending upon whether the lens was

    under corrected or over corrected. To my suggestion about using the

    bulb as a subject. As the above indicates, it is perhaps more

    correctly described as a way to figure how you judge focus i.e., do

    you vary focus as the lens is stopped down or not. Keep in mind that

    a lot of sperical aberration is actually eliminated as you stop down.

    The bright bulb allows you to actually find 'a point of best focus'

    (whatever that means) when you are stopped down. That is, what you

    are actually worried about is whether you judge the focus point at a

    different place when the lens is wide open for focussing. I would

    hesitate to comment on whether the focus shift is the same at all

    apertures or not, given the fact that some people seem immune to the

    effect in the first place. I would speculate that it should vary

    since the sperical aberration is being reduced as you stop down but

    there's probably complex relationship based on the contrast inherent

    in the subject etc. The exercise will tell you a) whether you should

    worry about focus shift and b) if you should worry about, in what

    direction and roughly by how much should you worry about it.

     

    <p>

     

    Sorry to be so long-winded. Cheers, DJ.

  7. John, another thought occured to me. It would seem to be the case

    that there should be differences as a function of type of developer.

    Slow developers are more likely to be limited by the speed at which

    they develop the image i.e., any agitation (maybe even just

    diffusion) will do the job of supplying enough fresh developer at

    development sites since the rate of development would be slow enough

    to be the limiting factor - agitation variations should prove less

    problematic with these developers. However, agitation may be more

    critical with rapid acting developers since the rate of diffusion may

    not be fast enough to prevent local exhaustion. Thus, increasing

    agitation with these developers should increase the contrast. Sound

    logical? Cheers, DJ.

  8. With regard to Jim's question, didn't Richard Henry report that he

    found continuous agitation did not impair edge effects? That would

    seem to suggest that edge effects are primarily due to movement

    within the emulsion itself. I haven't seen any corroboration of that

    anywhere else though.

     

    <p>

     

    For what its worth, I did test the effect of dilution and agitation

    on Arista 125 in HC110. I found that agitation did change the curve

    shape over there - but only a small bit. Using continuous agitation

    provided slightly increased contrast in the highlights (Zone VIII and

    beyond) but I should emphasize that this was a small difference. I've

    got much greater changes in curve shape by using a different

    developer (like D23 to provide compensating development). Dilution

    did not change the curve shape at all - different dilutions yielded

    exactly the same effect as adjusting times. Extreme dilutions

    resulted in some loss of speed.

     

    <p>

     

    Continuous agitation did require an adjustment of time to compensate

    but along the order of 35-40%. My times with 10 seconds every minute

    were along the order of 6 mins. 6 mins with continuous agitation

    provided about the equivalent of an N+2.

     

    <p>

     

    Cheers, DJ.

     

    <p>

     

    Cheers, DJ.

  9. Condit is out of business. You can buy register pins from Milton

    Bregman Mfg in NJ (Tel: 973 - 822 3554. Very helpful folks. The

    smallest registration pins are about 1/4" dia. I've been looking for

    a source of 1/16" pins and haven't seen them anywhere - I've

    improvised around some machine screws for now but would be grateful

    for any sources of smaller pins. Cheers, DJ.

  10. That does sound a bit odd. It sounds like you have ended up with some

    compensation i.e., a shoulder in the characteristic curve. In my

    experience, if anything, continuous agitation in rotary processing

    leads to the exact opposite i.e., increase in highlight separation

    and a somewhat flatter toe.

     

    <p>

     

    Re whether you should be concerned, I guess it depends on the kind of

    picture. It will provide better local contrast in the shadows and

    midtones but flatter local contrast in the highlights. If that seems

    appropriate to the pictures you're making, the negatives should be

    fine.

     

    <p>

     

    I'm still intrigued by the compensation you've got with rotary

    development. Did you use a pre-soak? DJ

  11. Ed, the Sterry method actually encompasses two methods - contrawise

    and speedwise bleaching. Contrawise bleaching does what you suggest

    i.e., alter contrast without altering speed, while speedwise

    bleaching alters speed without altering contrast. I should add that

    this is what I remember from Kachel's article in DCCT - I've never

    done any speedwise bleaching myself. Cheers, DJ.

  12. Don't know about Atomal. I remember David Kachel referred to

    something about speedwise bleaching (the Sterry method?) as the way

    to get a true decrease in speed i.e., without affecting contrast. If

    memory serves me right, he talked of a pottasium dichromate and acid

    bath being used as a bleach. Let me know if you are interested and

    I'll try to dig out the references. I guess an off the shelf approach

    would be to develop normally and use a cutting reducer like Farmer's.

    Cheers, DJ.

  13. Just to chime in again....

    Its hard to make generalizations about tradeoffs between diffraction

    and DOF but.... Its worth keeping in mind that this also depends on

    the subject itself. Some pictures seem to benefit from the increased

    focus in near and distant objects to the extent that the degradation

    from diffraction in the main plane of focus can be lived with (or not

    noticed since the increased sharpness in other areas seems to

    compensate or enlargement ratios are not huge enough to matter).

    Other pictures seem to demand the maximum resolution in the plane of

    focus, even at the cost of other objects being less sharp.

    Diffraction in macro work can be particularly nasty since the

    effective stop is even smaller than the marked stop.

     

    <p>

     

    Its worth keeping diffraction in mind for a couple of reasons. DOF is

    something we are worried about on a much more obvious level. However,

    since the image on the GG gets dimmer as we stop down, we often do

    not see the effects of diffraction readily. Also, we are examining

    the out of focus portions of the image and watching them sharpen up

    as we stop down - we're not really paying attention to whats

    happening at the plane of focus. Again, I'm not suggesting wringing

    hands and paralysis by analysis - its just another variable thats

    worth keeping in mind since some pictures can be ruined by it.

     

    <p>

     

    Cheers, DJ.

  14. Proof needs to be much more concrete than instances. In fact, there

    is some interesting research in the psychology of judgments

    demonstrating that we often use the ease with which instances come to

    mind as a basis for judgments. So, for example, if we are asked for

    three instances when we behaved assertively (which is pretty easy to

    do), we rate ourselves as more assertive. However, if we are asked to

    come up with 12 examples of assertive behavior (which is pretty

    difficult to do), we rate ourselves as less assertive even though we

    came up with more instances of a particular behavior (almost as

    though we were saying to ourselves 'Man, that was hard - if it was

    that difficult, I guess I'm not a very assertive person). Its often

    referred to as the availability heuristic i.e., we often seem to make

    judgments based on the ease with which information comes to mind

    i.e., is available.

     

    <p>

     

    I think thats exactly what's happenning here. Coming up with a few

    examples of famous photographers who died of Parkinsons (or come to

    think of it cancer, leukemia or some ghastly thing or the other) is

    pretty easy to do, from which one makes a judgment that there is a

    causal link between being a photographer and disease X.

     

    <p>

     

    Duane raises another excellent point - what is referred to as a

    treatment effect. So, it is not sufficient to show that the

    percentage of photographers who suffer from Parkinsons is

    statistically greater than the average percentage in the population

    (although even that bit of evidence doesn't seem to be forthcoming).

    One needs to be able to control for the fact that they live longer to

    begin with and are therefore, more susceptible to the diseases that

    afflict the elderly. More convincing, of course, would be some

    triangulating evidence from pathology etc.

     

    <p>

     

    Again, this is not meant to be a suggestion to drink pyro or make

    selenium bongs. There is no doubt that we do use some chemicals that

    are hazardous and should be treated with appropriate caution (a

    caution that doesn't seem to be exercise with other household

    products like bleach, pesticides etc but thats another story).

     

    <p>

     

    OK, I'll shut up now.... Cheers, DJ.

  15. It is probably fair to say that most lenses are diffraction limited

    at f/64. However, note that poor lenses need to be stopped down

    further to eliminate various aberrations, while a good lens may need

    to be stopped down less. In other words, if DOF requirements permit,

    a better lens will allow you to operate at larger apertures, thereby

    reducing the effects of diffraction.

     

    <p>

     

    The resolution at any f stop can be computed using the Airy disk (the

    diffraction equivalent of the the circle of confusion) - note that

    this is an approximation itself but a pretty close one. Resolution is

    given by 1390/f. This is only an approximation since the Airy disk is

    the brightest ring but there are larger but dimmer circles that form.

    Also, the wavelength of exposing light has an effect - red light will

    yield more diffraction and blue will yield less. Using the

    approximation though, at f/64, you can resolve approximately 21

    lp/mm. So, at f/64, just about any lens should be functional since

    the ceiling is set more by diffraction than by inherent lens ability.

     

    <p>

     

    Diffraction is only a function of f stop. So at a particular f stop,

    you will have identical diffraction effects regardless of focal

    length. However, longer lenses have lower DOF and that means you

    might have to stop down further for DOF requirements which will

    increese diffraction effects.

     

    <p>

     

    Cheers, DJ.

  16. That is nuts!

     

    <p>

     

    Also, can someone tell me whether the Toyo loupes hold Captain

    Marvel's decoder ring or the keey to world peace something - I

    routinely see these sell for more than they cost new. I saw one go

    for about $80. Where do these people get their money from - haven't

    heard anything on the news about a spate of bank robberies.

     

    <p>

     

    DJ

  17. I should precede this by saying that I do not have any information

    about tests between wooden and metal tripods - the idea to contact

    Ries is probably a good one.

     

    <p>

     

    Its my understanding that resonance is more determined by the design

    of the overall structure than by material. The simplest example to

    demonstrate resonance is to have a column of water whose height you

    can adjust. If you hit a tuning fork and hold it over the column of

    air above the water, at certain heights you will get resonance. This

    proves that even a column of air can provide resonance. If the

    dimension that a wave of vibration is travelling along is specific

    multiples of the vibration wavelength, it will develop resonance

    since reflecting wavelengths will be magnified by incoming

    wavelengths. Its the reason armies are told to break step when they

    march across bridges etc. The stridency or otherwise of metal versus

    wood instruments is more due to the mix of overtones and harmonics -

    musical instruments are typically designed in specific shapes to

    provide resonance. As Sean points out, the sounding board of a piano

    or the box of the hollow body guitar are designed to provide an air

    pocket that can pick up the vibrations from the wood and 'amplify'

    it. A Dobro guitar, which is made of metal, can have a distinctly

    different, somwhat jangly sound since the metal probably vibrates in

    different ways and provides a different mix of overtones.

     

    <p>

     

    This does not mean that wood and metal do not have different

    properties in terms of vibration sustenance. Metal may be better at

    transmitting or reflecting vibration than wood (especially non

    resonant frequencies which are also damaging for our purposes) etc.

    However, resonance is not a function of material alone but also of

    the overall structure. In fact, I would venture that the design might

    have a greater impact than choice of material.

     

    <p>

     

    In general, vibration (and the perhaps accompanying resonance

    amplified vibration) is more of an issue with cameras with moving

    parts - slapping mirrors, shutters etc. With view cameras, there are

    very few moving parts during exposure. Even the shutter tends to be a

    leaf shutter which does not have the jerk and stop of a focal plane

    shutter. So, I would guess that the risk of resonant vibrations is

    less of an issue. I think the superiority of wooden tripods tends to

    come from the fact that they were typically uncompromisingly designed

    for one task - to support a large view camera. They tend to be large

    and heavy and that's got to count for something. Metal tripods have

    typically been designed with more compromises in mind - seductive

    appeals of lightness/compactness etc. One could possibly design a

    metal version of the wood tripod (something like a studio stand -

    good luck carrying that around).

     

    <p>

     

    Still, all of this is just hypothesizing. Some data from Ries or

    some place would be more enlightening. Just my rambling thoughts for

    the morning. Cheers, DJ.

  18. The basic idea is that the cone of light emanating from a wide lens

    has a pretty steep angle. These rays of light hit the GG and continue

    through. Obviously the image is brightest when your eye is placed in

    a direct line to the emanating light. So, when you have your eye near

    the center of the GG, the center looks very bright while the edges

    look less bright (since the light striking the edges is moving

    through at an angle and thus will not strike your eye). If you move

    your eye now to the edge to intercept these light rays, the center

    will look dark since the rays going through the center are not

    intercepted by the eye.

     

    <p>

     

    With a long lens, the angle of the cone is much smaller. The nett

    result is that a small movement (or no movement at all) of the head

    is enough to intercept the light rays. Also the light rays strike the

    GG at less extreme angles as compared to wide angles.

     

    <p>

     

    I've never used center filters and cannot comment on whether they

    would help (although I think they are meant to help with cos^4

    falloff etc - so I wouldn't be surprised if they didn't).

     

    <p>

     

    Obviously the grain of the GG is meant to provide a partial diffusion

    surface to form the image on - the tradeoff is that greater diffusion

    reduces the hotspot but makes for a dimmer (and grainier) image. In

    other words, a fine ground glass will provide a sharp and bright

    image but with a pronounced hot spot, while a rough GG will produce a

    moree grainy and dim image but with less of a hot spot. Fresnel

    lenses are the typical solution, although they are beest optimised

    for each lens. The Bosscreen also gets rave reviews from users.

     

    <p>

     

    Ron Wisner has an interesting discussion of these points in his paper

    on fresnel lenses. Its available at www.wisner.com/viewing.

     

    <p>

     

    Cheers, DJ.

  19. Filters might provide limited local contrast options in b&w given

    your description. The shadows are likely to be bluish while the parts

    in sun would be grey or green. Something like a minus blue or yellow

    filter might help a bit but not much. I take it you don't want to

    mess with lighting.

    It might be a good idea to take some document film along - something

    like Tech Pan. Also, have you considered developing in something like

    pyro? Most of the density can come from stain and you might be able

    to avoid the grain etc from overdevelopment. Good luck. DJ.

  20. I'm curious about Agfa 8 as well. Ed, Hubl paste, which is a highly

    concentrated suspension reputed to have superb keeping propoerties is

    another glycin only developer - start with 500 ml of hot water

    (130F), add 165 gms of sulphite, 135 gms of glycin and gradually add

    625 gms of pottasium carbonate and add water to make a litre.

    Suggested recommendations for modern films is 1:35. Anchell and Troop

    suggest that with all pure glycin developers, a speed loss of about

    one stop can be expected - I was wondering if Patric had noticed this

    with the Agfa 8 formulation? Cheers, DJ.

  21. Does anyone have any information regarding this lens? Its a triple convertible (13 1/2", 20 1/2" and 28") from around the turn of the century (not the last one, the one before that). I was wondering if it was related to the Turner Reichs. More to the point, I was wondering about possible shutters I could adapt it into. Its in some gamey 'Unicum' kind of shutter right now. I guess Packards might be an option but I was hoping someone might be able to tell me keep my eyes skinned for a Betax No 4 or something. Cheers, DJ.
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