n_dhananjay3
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Posts posted by n_dhananjay3
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I believe its to accomodate your individual focussing distance. There
should be a reticle (a hairline or a circle on the mirror). Move the
focusser till your eye is able to comfortably bring the reticle into
sharp focus. This way, your eye is not straining to bring something
into focus. Its the same principle as a diopter correction. Cheers,
DJ.
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I've toyed around with salted paper, which is a POP process. Printing
out processes do not require development of a latent image - the
paper blackens automatically on exposure to light (it still needs to
be fixed to make the image permanent though). Yes, POP paper
accomodates a much longer density range. The basic reason for this is
that the paper is self masking. If you use a contact printing frame,
you can see the process at work by opening the back. In the shadows,
density will appear readily but the deposited silver tends to slow
down the emulsion in these areas by masking the light - this is what
is meant by the self masking process. So the shadows take a long time
to develop to a good black, which gives enough exposure to the
highlights. As a result of this self masking, the paper accomodates a
very long density range. Depending upon whether you are going to buy
POP versus coating a paper yourself, you might have some room for
play. For example, if you're coating your own paper, dichromate can
be used to increase contrast a bit.
<p>
Now obviously, you getting the required negative needs expansion
i.e., overdevelopment. The problem with overdevelopment is that it
tends to increase grain. Now personally, I think this whole bit is a
little over reacted to because this is a contact printing process -
the grain would be more likely problematic with an enlarging process.
But the consensus seems to be that overdevelopment does not work as
well as it used to. In any case, that is the reason for the
popularity of staining developers like pyro and pyrocatechin with
such processes. Pyro is a staining developer. So part of the density
comes from the stain. Since that is the case, the silver image itself
needs to be developed to a lower contrast index, which thereby allows
you to avoid the graininess that comes with overdeveloping the silver
image. Of course, pyro has a bunch of other advantages also including
the fact that it is a sharp developer (creates adjacency effects),
makes developing by inspection easy etc. You could buy the necessary
powders and mix up the developer if you want. The powders should be
easy to take with you. Keep in mind that pyro is quite toxic and use
appropriate caution in using it. Having said that, I see no problem
with utilizing materials you are familiar with for the
overdevelopment. Another option is to buy film and developers you are
comfortable with and develop them the normal way. Then make a
duplicate negative which is overdeveloped. A couple of advantages to
this. One, you can have negatives for each process. Two, you get a
little more points of control to tweak the neg for the POP process.
You could buy some Kodak SO-132 direct duping film or buy some lith
film for making the second negative. Lith film will develop to a
fairly high density range quite easily.
<p>
Good luck, DJ
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Interesting. I think that does make for a handier design on two
counts. One, thats already been mentioned, is that the glass protects
the shutter. Two, when the cell is used behind the stop, the
principle point of the cell lies behind the lensboard, which means
that the bellows extension is definitely longer than the marked focal
length, an unwieldy proposition, especially with cameras having
limited bellows extension. When the cell is used in front, it does
act as a tele since the principle plane is out in front of the lens.
I wonder how the design adjusted for the stop position, though it was
probably do-able. But I'm fairly sure the Symmars and the Protars
suggest using the cell behind the stop. In any case, with a little
stopping down and use of a strong, monochromatic filter, results can
be quite decent. Not quite upto a modern, prime lens but pretty damn
decent. Cheers, DJ.
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I believe, unlike the convertible Protars which were symmetrical
designs, the convertible Symmars are not truly symmetrical. The
symmetry would typically automatically correct some of the
aberrations, fully at 1:1 and a good deal even at other distances.
When a single cell is used alone, one loses the symmetry and thus
some of the corrections, which is why the performance is not as good
as the combined unit - stopping down helps reduce some of these
aberrations. The single cell should always be used behind the stop,
because the position of the stop helps to correct some aberrations.
However, sometimes, when the cell is used behind the stop, it
increases bellows draw considerably and so the cell is sometimes used
in front of the stop to reduce bellows draw. The performance will be
worse in this position but in some situations the shorter bellows
draw may be more important. Stopping down does not help lateral
chromatic aberration and so, when using a single cell, the use of a
strong monochromatic filter will help performance by reducing the
amount of chromatic aberration. Having said all this, it is quite
surprising how good some of the convertible designs are. And the
weight savings are considerable, a boon if you backpack. Cheers, DJ.
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As the previous response states, Dagors are not really convertible.
Although, they were sometimes advertised as such, the individual
cells are not fully corrected for coma. As a result, the individual
cells of a Dagor have to be stopped down considerably to produce a
reasonable image. Cheers, DJ.
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Generally, lenses designed as convertibles owuld have these marked as
two (or three) aperture scales. If this is missing, you can calculate
them by calculating the actual physical size of the aperture. So if
the combined lens was a 150mm at f/5.6 wide open, that means wide
open, the physical size of the aperture is 150/5.6. No, if you know
what your converted length is, you can calculate the f stop. For
e.g., if it converts to a 240mm lens by removing the front element,
then you know the physical size of the aperture wide open = 150/5.6
i.e., approximately 26.8mm. Divide your new focal length i.e., 240 by
this number and you have your f stop i.e., 240/28.6 which make for
approximately 8.4 i.e., the f stop is approximately f/8.4 (a little
slower than f/8).
Hope this hlps. Cheers, DJ.
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Tie dye carpets, anyone? DJ
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Club soda... I kid you not. Even gets rid of wine stains. DJ
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Actually, every compensating development technique I know relies on
controlled exhaustion as the mechanism. That is, you want the
developer to exhaust in the highlights but keep working in the
shadows. Its also a good idea to distinguish between using a
developer that is 'in a state of exhaustion' from using a
developer 'to exhaustion'. The former typically refers to using a
developer one-shot but the developer is compounded to be in a state
of exhaustion (a good example is POTA - it is in a state of
exhaustion from the moment it is compounded). The latter refers
typically to reusing a developer till it reaches exhaustion. The
latter is problematic for ensuring consistency because the
composition of the developer changes in addition to its getting
exhausted (repeated development adds bromide to the solution etc
which is likely to affect speed in addition to the maximum density
obtainable etc). OK, that's my pedantry fix for this morning. Cheers,
DJ.
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Forgot to add. Re an advantage of DBI (for me, at any rate), I find
that regardless of all the testing that I do, I will always
eventually run into a subject where my prior testing does not give me
a direct answer. Whether this is because I want to change curve shape
by varying agitation and/or dilution etc etc etc is moot. DBI affords
me some control in novel situations (OK, so maybe its an illusion but
what isn't?), and dare I suggest that one should strive to encounter
novel situations.... OK, I'm really off my soap box now. Cheers, DJ
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I think Michael's use of a metronome is for timing print exposure,
not print development. I suspect folks are looking at this as a DBI
vs time/temp argument, which I don't think is really accurate. I
think we are talking about combining the two - you still need some
idea about time to decide when to inspect. If nothing else,
inspection allows you to take one last look at the negative before
the point of no return i.e., dropping it into the fix.
<p>
The point is it costs you nothing. If you used only time/temp, you
would just move from the dev to stop and fix. With DBI, you could
drop the film into a water bath stop, inspect to ensure everything is
OK and then move onto the fix. If some more development is called
for, you move back to the dev. (Sidebar: I suspect all those 'blasted
XTOL failures could have been salvaged if the folks DBI'd - again,
not an argument for using outdated chemicals etc etc etc - just a
precaution and acknowledgement that we live in a world teeming with
hobgoblins, gremlins and trolls). As you get more comfortable with
the technique, you can always check at about the 2/3 point in time to
make sure the process seems to be on track. And for those who appear
to insist that this is somehow less precise, how can it be? You're
using it on top of time/temp. And if it is base+fog you're worried
about - I've tested this under a densitometer and found no
statistically significant increase in base+fog, except when using
continuous inspection (Caveats: this did not test all film-developer
combos, and while pyro tans and reduces the sensitivity of the
emulsion further and therefore is often preferred by DBI'ers, I
checked a tanning dev as well as D23). I'm not for a minute
suggesting that DBI is the only way to go, but to imply that it is
somehow less precise is mis-stating the case. Also, from a tongue in
cheek philosophy of science perspective, if no evidence has been
presented for the advantages of DBI, no evidence has been presented
for its disadvantages either... :-)
<p>
Like I said, give it a try, folks. You may decide it adds nothing to
the way you are doing stuff now. Then again, you may decide
otherwise.... Cheers, DJ
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Actually, the contrast tends to vary with the color of the exposing
light. Most conventional emulsions tend to gain about the equivalent
of an N+1 level of contrast when exposed through a deep red filter.
Interestingly, Kachel reported the reverse with T grain films, a
lower contrast when exposed through a deep red filter. I've never
seen an explanation for this effect but it is worth controlling for
in developing if you expose through deep colored filters.
<p>
In response to your question, many photographers like rating their
film a bit slower and pulling development a little. This moves the
shadows off the toe and provides better local contrast in the
shadows. Cheers, DJ
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Actually, the only reasonably reliable way I have found of putting a
shoulder on the film is to reduce agitation - dilution etc on their
own have never seemed to help in tests I have done. However, I must
concur that the difference between continuous agitation and the usual
(once every minute) does not change curve shape appreciably. I
attribute this to the fact that most developers are reasonably
powerful and so do not really exhaust appreciably in the highlights
within 1 minute. I have found greatly reduced agitation (along the
lines of once every third minute) does put a significant shoulder on
the curve. Typically, this also has to be combined with increased
dilutions for two reasons. One, since agitation is reduced, you want
a long development time to ensure reasonably uniform development.
Two, the increased dilution increases the rate of exhaustion in the
highlights, the basis of the compensation mechanism. Other than this
technique, I've found changing the curve shape for any film-developer
combination to be remarkably difficult to do. Especially problematic
is trying to get a long toe and increased contrast in the highlights -
the only feasible method there seems to be using a staining
developer, ideally with a long toe film. Cheers, DJ.
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I've developed lith film with good luck using two developers - D23
diluted 1:3 and a variant of T/O XDR-4 published by Anchell and Troop
called TDLC-3. D23 stock utilizes 7.5 gms of metol and 100gms of
sulfite in 1 litre of water. TDLC-3 utilizes 1 gm of metol, 5 gms of
sulfite and 10gms of sodium bicarbonate in a litre of water. POTA
should work well with these kinds of films (althought I've heard
people complain about streaking). Good luck, DJ.
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The general consensus seems to be that differences between cold
lights and condensors are minimal once your negatives are tailored
for the light source.
<p>
1/ I haven't used a Beseler but the answer should be 'yes'. A V54
should work fine with your Beseler and will work fine with VC papers.
Older cold lights had a minor problem with VC papers. Their light was
too blue heavy (VC filters were probably calibrated to tungsten
sources). So, the contrast was often higher than what one would
expect from the filter number. This could be compensated for by some
calibration but the second problem was that older cold lights put out
very little green light, thus making it very difficult to get the
lowest contrasts from the VC paper i.e., the problem is one of
efficiency - if you wanted to print using green light, the cold
light was inefficient, most of the light was wasted, and it is too
efficient in thee blue region (since the calibration of the filters
was to tungsten sources). The V54 is supposed to be optimized for VC
(which probably means it emits well into the green and probably has
efficiencies matched). Anchell says he was very impressed with it.
<p>
2/ Variable contrast cold light heads obviate using filters. You have
two tubes, one emitting blue light and one emitting green light and
you mix these lights to get the contrast you want. So, split
filtering is still done through two exposures but you can change the
setting at a dial and avoid jiggling the enlarger head or lens stage
etc. I'm sure they are very easy to use but they have always been too
pricey for my blood (but then heck, I haven't even sprung for a V54,
I continue with the old W45 tube or whatever is in cold light head).
<p>
Cheers, DJ
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Hi Pete, I've DBI'd with a desensitizing bath (Pinakryptol yellow),
although I do not use it routinely. Even with the desensitizer, I
don't keep the safelight on because I prefer saving my dark vision. I
also have to add that when I first started DBI, I didn't have a green
safelight, so I actually used the green light from my Timex (this was
sans desensitizer). I was curious and read the base + fog density on
the densitometer - it was normal. Extended exposure to the light
(read as about one third - half of the developing time) did increase
b+f by about 0.1. Not to suggest you should do things that way but
the method does seem to be fairly robust. Cheers, DJ.
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Well, as long as you get the results you want, its all a black art
anyway, even tossing things into a black box and watching it turn for
7'32". I develop by inspection - I got into it after developing some
8x10 lith film. For me, it is one final check to make sure the neg
looks ok before tossing it into the fix. I agree that it takes a bit
of time to develop an eye to estimate densities but it really is
surprising how quick your eye is to develop a sensitivity to the
densities. Its also genuinely surprising how easy DBI is. And I do
own a densitometer and I do run step wedges under it from time to
time. And yet DBI appeals... go figure! I do think its worth a try,
folks. Its saved at least a couple of negatives for me.
<p>
And this may not be something that appeals to everyone, but I do
think there is something to the idea of reducing instrumentation that
could come between you and the subject/process/whatever. I noticed
some time ago that I was so dependent on the exposure meter that I
was not being sensitive or attentive to what I was seeing. OK, I
haven't thrown away my spotmeter but I estimate exposure these days
before pulling out the meter and it is surprising how close I can
get. And, at least for me, it allows me to be more sensitive to the
subject.
<p>
FWIW, IMHO, YMMY, yadda yadda yadda..... DJ
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1) The streaking is typically the result of byproducts due to
oxidation. The easiest way to try and deal with this is to use a
sulfite bath instead of a plain water bath i.e., just add some sodium
sulfite to your water bath.
<p>
2) Yes, the general consensus seems to be that modern emulsions are
too thin to work well with water bath development. The trouble is
that the emulsion does not hold enough developer, so while the
highlight compensation works, there isn't enough developer in the
emulsion to develop the shadows more fully. Some folks have suggested
repeated water baths as a way to combat this problem. I've had good
luck with the 2 bath development process where I use D23 as bath 1
and a metaborate accelerator as bath 2. I often dilute bath 1 if I
want greater compensation. Another option is to use compensating
formulae such as highly dilute HC110 or Rodinal with highly reeduced
agitation. You can also try specially formulated low contrast
developers. A document developer like Technidol or a phenidone-glycin
formulae might help. The first thing I would try though is to
increase my exposure i.e., that will move your shadows off the toe
and place it on a slightly higher contrast area of the curve.
<p>
It is also worth noting that the problem you are talking about is
unavoidable. Any N- development develops the film to a lower
contrast. That has 2 implications. One, your paper (which has a
certain scale i.e., can accomodate a certain density range) can now
hold a longer subject luminance range. Two, it will reduce local
contrast in your print (local contrast is resposible for texture).
The second problem is what you appear to be referring to. Highlight
blocking was a problem in films in the past where the characteristic
curve would just shoulder off i.e., changes in exposure yielded no
local contrast in these areas. It is less of an issue with todays
films where the films can build considerable density before
shouldering off. The biggest issue with todays films is ensuring the
shadows have sufficient local contrast i.e., what we want is to put a
shoulder on the film without affecting the shadows. I've had trouble
putting a shoulder onto some films - they often seem to call for
heroic measures. I've come to the conclusion that what works best (at
least with the films I've settled with) is use of a dilute deveoper
(something like a very dilute HC110 or Rodinal), lenghtened time,
highly reduced agitation coupled with increased exposure to support
the shadows.
<p>
I should also add that a lot depends on the way you visualize a
print. Some pictures seem to call for the opposite approach (with low
local contrast in the shadows and high contrast in the highlights) -
only you can decide what the look you want is. Most folks who shoot
landscapes seem to prefer a curve that provides 'open, luminous
shadows' (I interpret that as enough local contrast to provide
texture which makes it look like there is enough light there instead
of Stygian shadows) and are quite happy with a shoulder that reduces
the local contrast in the highlights. Its complicated because it also
depends upon the distribution of local contrast in your scene - I
don't think instrumentation helps here, one needs to develop an eye.
Like I said, depends on your vision.
<p>
Cheers, DJ.
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Ditto on above concerns. Pinholes often reveal and conceal themselves
and become larger or smaller as you use movements and stretch or
sompress the bellows. If you're still not convinced, I can assure you
from personal experience that coming back from a 5000 mile trip
across the country to find at least a third of the images fogged and
streaked does not make for a sunny disposition. Cheers, DJ.
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That sounds interesting. I don't know if it solves all problems
because we have something of a basic problem with N- developments.
Eventually, when we deal with extremely long luminance ranges, the
paper is unable to accomodate the entire luminance range. Thus, our
attempts at all kinds of measures to try and get the neg to
print 'normally', whatever that is. But the problem is that if you
have a luminance range longer than the papers luminance range, its
problematic. Note I'm not talking about the exposure scale of the
paper - I'm talking about Dmin to Dmax of the paper - if we say about
2.1 density units, thats about 7 stops. If your subject luminance
range is more than 7 stops, you will lose something at one end or the
other. So, we try various measures to try and get everything in, but
that raises the other bugbear. The only way we can accomodate a
longer subject luminance range with the paper is by reducing the
local contrast in some area or the other (lower slope to the transfer
function). Depending on the approach taken, typically we either get
muddy highlights or muddy shadows. If one is able to drop the slope
of the curve uniformly, one presumably loses local contrast uniformly
across the whole scale, although I think that's preferable to losing
an excessive amount at one end. DJ
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I think Ryuji has hit the nail on the head. Sharpness in development
refers to adjacency effects. Adjacency effects rely upon a controlled
decomposition of the developing agent. PQ combinations are more
superadditive than MQ combinations. Since Phenidone is so effectively
regenrated by Hydroquinone, the exhaustion rate is vastly lower,
which probably accounts for the proposed lower sharpness i.e., no
local exhaustion takes place. The trouble is phenidone on its own as
the sole developing agent is problematic. It doesn't keep very well
and produces very low contrast - POTA, a developer to provide
pictorial gradation from document film, is a phenidone only developer
that takes advantage of this property but otherwise for normal film,
phenidone only developers are typically unusable. An advantage
phenidone does provide is that it is said to provide a genuine speed
increase of about half a stop (this parallels my experience). I've
used a fair bit of Mytol, a phenidone - ascorbic acid developer.
There is an increase in speed and apparent sharpness over other
solvent developers like D23 but I haven't seen the adjacency effects
provided by an adjacency developer like Rodinal or FX2 (but keep in
mind that this is my subjective opinion).
Single developing agent formulae are the ones that give us a good
idea about individual developing agents. Once you start combining
developing agents, the interactions between them can provide very
different effects from the individual agents themselves. Cheers, DJ.
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I agree - it causes confusion. Typically, in photography 1:3 means 1
part of whatever is being diluted and 3 parts of the solvent (i.e.,
you end up with 4 parts of final solution). Richard Henry suggested
using 1+3 etc as a less confusing alternative but old habits die
hard, I guess.... Cheers, DJ.
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That's why it is recommended that you use the blue channel of a
densitometer. If you use a regular B&W densitometer, it reads only
the silver image. The silver image is of a lower density since part
of the density comes from the stain. By using the blue channel, you
measure how much of blue light makes it through the negative (density
+ stain) since the stain effectively blocks blue light that the paper
is sensitive to. Cheers, DJ.
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Most developing agents require an alkaline environment to be able to
operate (amidol is the one exception that proves the above rule). A
stop bath like acetic acid changes the pH in the print to acidic very
quickly and basically arrests development very rapidly. In addition,
by neutralizing the developer, it is supposed to extend the life of
the fixer (since the fixer does not have to neutralize the
developer). Having said that, a water rinse works very well too - its
just not a sudden stop the way an acidic stop bath is. Water dilutes
the developer a lot pretty quickly but since the pH is probably
neutral or mildly alkaline, there probably is some additional
activity which will continue to take place. There are reasons you
might prefer one or the other. Typically, a lot more folks seem to
use a plain water stop in film development. With paper development,
most people seem to prefer the acid stop. However, there are some
folks who use a water stop even for paper (as long as you are
consistent, you won't go too wrong since the marginal additional
activity in the water stop bath can be adjusted by pulling the print
from the dev just a smidgin earlier). Note that the most important
criterion is how quickly you need to stop development. In lith
printing, for example, you are developing by inspection and need to
arrest development very rapidly (since we are talking about
infectious development there). So, there's no way around an acid stop
bath there. Good luck, DJ.
maco 4x5 infra red.
in Large Format
Posted
Its a nice film - not as much halation as HIE (HIE didn't have an
anti halation backing, while Maco does) but loads better IR effect
and Wood effect than the Ilford and Konica films - it is supposed to
have peak sensitivity around 820nm. I developed it in XTOL 1:3 for
about 12 minutes, EI was in the region of 10 or so with an IR filter
in bright daylight. Pretty clean and nice results. Cheers, DJ.