<p>Think about what happens when you "push" film, maybe you can decide what to do to get the look you want.</p>
<p>First, there really is no such thing as "pushing". What people call pushing is really nothing more than underexposing. The reason for the "dramatic blacks" is that underexposing starves the shadow areas of sufficient photons to create a latent image. So... nothing to develop, resulting in clear film. In the print, this is indeed black. Featureless textureless black. Nothing magic about this.</p>
<p>Second, most pushing regimes want you to increase development time. This will in fact increase density in the highlights. And this in turn increases graininess, because increasing grain clump size is in fact how you increase density. </p>
<p>So what you end up with is a scene with crushed shadows, and grainy highlights, with what tonality there is pushed down the scale toward the shadows, thus increasing midtone contrast. With the increased development you can often end up with sufficient density that highlights "blow out", which also increases subjective contrast. So... crushed shadows, increased contrast, increased graininess.</p>
<p>Now that you understand what's happening, you can probably see many different ways to accomplish any of these things, alone or together.</p>
<p>Hint: It's really not about the developer. The emulsion is by far the greater determinate of just how grainy you can get. The new Tri-X variants are not nearly as grainy as older versions of Tri-X. You might have better luck with HP5+ since it hasn't changed in 25 years or more. That said, look for "acutance developers" instead of "fine grain" developers. Fine grain developers contain solvents to round off edges and smooth the grain clumps thus making them look somewhat smaller. For this duty that's not what you want.</p>