sunil_malkani
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Everything posted by sunil_malkani
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Postprocessing Exercise
sunil_malkani replied to michaellinder's topic in The Digital Darkroom: Process, Technique & Printing
<p>Thanks Rick, I think you are right. At least I don't need a new monitor.</p> -
Postprocessing Exercise
sunil_malkani replied to michaellinder's topic in The Digital Darkroom: Process, Technique & Printing
<p>Igor, could not resist �.<br> Rick have a ? . I see out of gamut color for the dress, edge fringing. Is this intentional, bad profile/upload or my monitor/card/calibration. Thanks</p> -
Postprocessing Exercise
sunil_malkani replied to michaellinder's topic in The Digital Darkroom: Process, Technique & Printing
<p>My take: ACR basic processing. In cs6 on separate layer by cut the lady is elevated. Once in place filter transform perspective to angle the legs and warp to drape towards the tree trunk. Noise Sharpen and crop.</p><div></div> -
Postprocessing exercise
sunil_malkani replied to Rick Bortnick's topic in The Digital Darkroom: Process, Technique & Printing
<p>my go at it. ACR basic processing. In CS6 use transform warp to get 2 layers left and right of image, merged both. Topaz labs Simplify 3 Filter sketch color. In CS6 noise and sharpen.</p><div></div> -
Postprocessing exercise
sunil_malkani replied to Rick Bortnick's topic in The Digital Darkroom: Process, Technique & Printing
<p>For People still with April snows: my version in Cs6. Basic correction camera Raw. In photoshop on a second layer used adjustments: invert color yellow: layer blending mode Hue default settings. noise/sharpen.</p><div></div> -
<p>My Take: What I was shooting for: The main color temps are at two ends of the spectrum basically. Wanted to narrow the lighting on each subject in their own colors.<br> Basic ACR corrections, then used graduated filters roughly one third each vertically to open shadows or reduce exposure, all the relevant sliders were used; so that the two light sources were balanced and narrowed to each subject and complimentary. In cs6 a little clean up with cloning, spot, healing of spots, blemish on the arm below the sleeve, rebuilt the chin as there is a red spot there on the female subject. Noise and sharpening.</p><div></div>
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<p>My version: Basic processing in ACR: cropped right frame, reduce clipping, cloned/heal major blemishes on face/left elbow. Graduated filter vertically over face/torso to balance both sides of the face for light and shadow. Remaining blemishes part of teen life. <br> In cs6; used fill to remove background plastic drop cloth, refine edge, background color chosen so that the bed sheet shadow left to right is noticeable. Nik plug in output sharpen for display, noise filter and unsharpen filter .</p><div></div>
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<p>My version: Basic ACR processing with leveling the fence line. In CS6 used Nik collections color efx pro filter solarization default settings, In topaz labs adjust used filter sketch color: default settings, adjusted saturation lower a bit , added border here, used color picker from tree line to the right for border color. Back in CS6 used oil paint to add slight texture for canvas look.</p><div></div>
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<p>Similar approach to Glenn's; Basic ACR processing with temp, tint minus values, contrast, highlights clarity vibrancy, saturation with higher values, shadows and black with even higher values. Cropped all sides for tighter subject. Left blur above hand and the wood frame closer to the spindle. In CS6 on rasterized layer isolated hand and desaturated it. Used bright/contrast, noise, unsharp mask filters.</p> <div></div>
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<p>My take: Basic processing in ACR and used graduated filter vertically to the left of the smaller tower: exposure, shadows, blacks, contrast, a little saturated to give the effect of darkening sky left to right. Cropped the left frame to remove car, bridge, cropped fore ground to bring the right frame more into play.</p><div></div>
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<p>My take: Basic ACR processing with reduced highlights, exposure and increased shadows, contrast. Cropped and straighten so foreground is even to the edges of frame. In cs6 used puppet wrap on two layers to move right frame to left of skylight and on second layer did the same to left side in reverse. Both aligned to the skylight and stool. The two frame shadows in the foreground on the floor cloned and spot healed to soften and blend with floor. Applied noise and unsharpen.</p><div></div>
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<p>My version: basic processing in ACR with little more saturation, used adjustment brush on north outside panel of yellow umbrella to reduce highlights, saturation, exposure to match the other two panels. Opened in CS6 on rasterized layer isolated umbrella and de-saturated the rest. Cloned out background visible people and umbrella behind the yellow one, used noise and unsharpen mask filters ,cropped on the right frame to remove the gate post.</p><div></div>