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andrew_rodney1

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Posts posted by andrew_rodney1

  1. There's no reason to convert to Lab to do this (and a lot of reasons not to convert). There

    are some editing techniques that can be conducted on an RGB file but produce nearly

    identical results of converting into Lab by using the Luminance blend mode in Photoshop.

    For example, instead of converting a file to Lab to sharpen just the L channel, apply

    Unsharp Mask on your RGB file, then under the Edit menu, select the Fade command and

    set the mode popup to Luminosity. Not only will this produce the same qualities as

    sharpening on the L channel (without having to do a color space conversion) but the

    Opacity slider is useful for fine-tuning the effect.

     

    It is true there are a few correction techniques that rely on a document being in Lab color

    space. The question becomes is it worth going through the time and worse, image

    degradation to convert from a working space to Lab and back again? Every time a

    conversion to Lab is produced, the rounding errors and severe gamut mismatch between

    the two spaces can account for data loss. The amount of data loss depends on the original

    size and gamma of the working space. For example, if the working space is Adobe RGB,

    which has 256, values available for neutrals, converting to 8-bit Lab reduces these down

    to 234 values producing a loss of 22 levels. Doing the same conversions from ProPhoto

    RGB reduces the values to only 225 producing a loss of 31 levels. Bruce Lindbloom a well

    respected color geek and scientist has a very useful モLevels Calculatorヤ that allows one to

    enter values to determine the actual number of levels lost to quantization (see the モCalc

    pageヤ at http://www.brucelindbloom.com). One problem with Lab is itメs a huge color

    space and if youメre working in 24 bit images, you have three channels of which each

    contains 256 possible values. The data points in an 8 bit file are farther apart in a larger

    space. That can cause banding in certain images (skies, smooth areas like the fender of a

    car, etc).

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