jeff_white1 Posted July 11, 2000 Share Posted July 11, 2000 It was Ansel who said that "Dodging and burning are to make up for Gods inaccuracy in establishing tonal relationships." Most beginners in the Zone System think that everything should fit in 10 zones, that is just limiting yourself. Local contrast is just as important as the whole subject brightness range. I would not screw up the local contrast of an image just to make sure the sunlit clouds fall on zone VIII or IX. It is a fallacy to think that you make it "all" happen on the negative. Isn't it funny that most of the "greats" that are talked about on this forum are also great printers. Getting the needed information on the negative is what the zone system is about. Making the print that has the look and feel you want is an extension of that. If I am making a negative and something falls on zone XII and I choose to leave it there, that is telling me in the previsualization process that I need to take steps in printing to make it fall in the reproduceable range of the paper. Lower paper contrast, flashing, contrast masking and burning are few ways to accomplish this feat. Link to comment Share on other sites More sharing options...
james___ Posted July 11, 2000 Share Posted July 11, 2000 When I go into the White Mnts. to shoot Bristle Cone pines or into the Four Corners region to shoot canyon scenes, I typically run into an extreme range of subject brightnesses that I somehow must render as 5 stops of tonality in able to render them successfully on a print. The shadowed places within the trees are at times zone II and the brilliant clouds are zone 10-12. Some of the interiors of ruins are in the zone III range whereas the canyon walls outside the overhangs are zone VIII or more. Or the rim top ruins interiors are EV 4 and the clouds are EV 12. The point of previsualization is knowing what you have to start with and knowing where you want to end up. Getting there is where the problem ,and fun, lies. All of the methods outlined above are steps necassary to begin to accomplish the task. The paper is always the bottleneck. It can see 5 tonal zones(7 with AZO I think). that is what AA and all the early pioneers where talking about when they started formulating the Zone System. All the meter does is give a consistent place to start. It renders everything that gets into it's field of view as zone 5 or a middle tone. If I point it at the bright sands of New Mexico and the bright clouds I will have at times a 1 or 2 stop range. The meter tells me it's between EV15 and EV 16. If I leave it there, it will be as flat as a pancake and print as a mid grey with no separation. Or I can expand it to 5 stops ( which is all the paper can give me) but still have 5 zones more info with which I could play with. The neg can see 15-17 stops of density but the paper can only use 5 at any time. I have a negative that takes 20 minutes to print. And it prints 5 stops of tonality beautifully but you can't see a 100 watt light through the density. So yes Martha, there are more than 10 zones of density but paper only lets you use 5 of them on any one image. That's the beauty of B&W material. Lots of variables and lots of ways to use them. Learn all of it so you can really express yourself. James Link to comment Share on other sites More sharing options...
struan_gray Posted July 12, 2000 Share Posted July 12, 2000 The biggest problem with the zone system is sloppy nomenclature. The zone folk I know will call a white wall Zone VIII and green grass Zone V independently of whether they are talking about scene brightness, negative density, or print reflectance. It works in practice, but can lead to confusion in the classroom as both the absolute and the relative values of the physical quantities involved vary as you move from scene to negative to print. <p> To me, the Zone system has two useful stages. The first is getting the scene information onto the film without compressing or clipping the highlights and/or losing detail in the shadows. The second is getting that information onto your favourite printing paper so that the scene is reproduced with the tonal values you want. Because there is only so much you can do in the darkroom, your knowledge of the second process then feeds back into and influences the first. The best, simplest and most useful explanation of the whole system I have seen was in the Silverprint catalogue (www.silverprint.co.uk). <p> In a scene, zones are seperated by full stops on a reflected light meter. It's easy to get zones higher than VIII, even if we ignore such things as specular reflections, geographical altitude and latitude, and the eccentricity of the earth's orbit. It's easy because zone VIII is not an absolute brightness standard, but corresponds to whatever object in the scene you want to appear white-with-some-detail in the final print. <p> If you choose a white wall in shadow to be zone VIII, then a nearby one in sunlight will land on a higher zone. Alternatly, with enough blackout cloth you can create objects in your scene with brightnesses down to minus infinity. If you make one of the low-lying ones white on the print, the walls end up on Zones J and J+1, where J is a large number. The limited dynamic range of the human eye usually stops you taking this to extremes, but it can be fun to try. <p> Interestingly enough, with high-bit digitisation you get good tonal resolution over a much larger range of negative densities than is possible with printing papers, even self-masking ones like POP and Pt/Pd. Some of the fine art hybrid digital/analogue B+W crowd prefer long straight line films like T-max since they can over-expose highlights to their hearts content without blocking up, and then add shoulders and toes anywhere they like in post-processing before output to paper. <p> I can't resist a comment on IR. It is perfectly possible for bodies to turn visible light into IR (a.k.a. the greenhouse effect) but the wavelengths emitted are too long to register on either film or photographic meters. The IR that fools your meter and mutates the colours of your bluebells is reflected sunlight with wavelengths from 0.7-1.0 microns. If you want to know if a particular material or subject will cause trouble, the important parameter is the near-IR reflectivity, not the emissivity at longer wavelengths. The two are related, but only those familiar with Hilbert Transforms and complex dielectric functions would call the relationship simple. You can selectively cut these wavelenths with a dichroic 'hot' mirror or with a near-IR filter. Link to comment Share on other sites More sharing options...
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