dabar 0 Posted June 1, 2009 For illustration, I have rendered two `wide-angle' views of the `set'used to create the final rendering shown on the right.To help visualize the setting I placed mirrors to either side of theon-camera scene as visualized using a normal lens and rendered thevirtual studio in wide-angle format.This is hardly a complete presentation on 3D modeling and ray-tracing,but it does give some idea of how a scene if arranged.I hope that I have provided at least a partial answer to how I createthese scenes. Link to comment
Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now