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© Copyright 2009, DaBar (Dave Barstow Photography)

The Making Of A Ray-Traced Scene


dabar

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© Copyright 2009, DaBar (Dave Barstow Photography)

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For illustration, I have rendered two `wide-angle' views of the `set'used to create the final rendering shown on the right.

To help visualize the setting I placed mirrors to either side of theon-camera scene as visualized using a normal lens and rendered thevirtual studio in wide-angle format.

This is hardly a complete presentation on 3D modeling and ray-tracing,but it does give some idea of how a scene if arranged.

I hope that I have provided at least a partial answer to how I createthese scenes.

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