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© Sculpture copyright Esther K. Augsburger & Michael D. Augsburger 1997. Photo by Robert J. Fox 2001.

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Tripod, f16, 1/30th, red #25 filter, natural light. Scanned from 5x5 print. Another perspective on the "Guns Into Plowshares" series.

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© Sculpture copyright Esther K. Augsburger & Michael D. Augsburger 1997. Photo by Robert J. Fox 2001.
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Since uploading this photo last week, I received a good number of

ratings (thanks for taking the time). I am working on some more

dramatic variations of this shot, specifically shot at night, with

only a small strobe/halogen light on the guns. Any advice on how to

light this (it's all vertical)? From above, below, side?? I really

want the depth/shadows to come out. I don't have a lot of time waste

for this shot, so I'm planning to try Tri-X.

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The image looks interesting, my monitor might be off, but it looks like it can be printed down some, or perhaps it's over exposed. Why the red filter? The bodies of the guns are directly reflecting the light, so, if you're using an incident light meter, you'd have to stop down more.

 

You can try different light sources, but I'm thinking that I like the large light source, which would take some doing to re-create artificially.

 

I think that the lighting is fine as it is, but perhaps it needs to be printed better. If I wanted to mess with the lighting, I might use narrow black cards placed between the subject and the light to break up the flat areas of direct reflection. Do you know what I mean?

 

Another issue is the copying of another artist's original artwork. Is this a 'found' composition, or are you cropping a piece of artwork? If this is a sculpture, you can be sure that the artist is well aware of this perspecive and light and in that case, you are not being all that original.

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Oy, I get hit with the "someone else's art" thing a lot on photo.net. I've done the research, made the consultations, and have referenced the sculptors in the images. If I want to sell any of these images, I would get the permission of the sculptors first.

 

 

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