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Wall from the shore


wakeforce

Now this is one of my "let's lose time photoshopping that one". It was pretty badly underexposed, and had such a huge dynamic range it was hard getting the sky and waterfall to look good. So I used digital blending with a +1.5EV and the original image, did heck of a lot of level adjustements, had to do a mask to hide the halos the digital blending made, made 4 layers of sharpeneing (2 for lighten and darken of local contrast ehancement and 2 for lighten and darken of actual USM). I'm sure I did a lot of other stuff but I really can't remember now.One thing I can say tough, I'm SO happy I had a 16 bit image to work with, or I would've gotten artifacts way too soon (I even got some during my manipulations and it stopped me from going further, no more bits to work with!)BTW, I love the sky on that one. I also had another one that had the water on the overflow wall almost stopped, but I didn't really like it.


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