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© Copyright2003 Alen Milanovic

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alen

i used the earth texture that i found near place where i live.

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© Copyright2003 Alen Milanovic

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i think you should watch for cracks not to go straight over areas where there's an edge (nose-cheek)... and that the texture isn't sharper than the rest of the picture (beard, etc)...

what did you do to his lips?

here's my attempt on this, btw ; )

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Good idea but not quite well enough executed. You seem to be losing contrast somewhere but more importantly, this sort of "staring into the distance" approach doesn't really work very well unless the model has exceptionally sculptured features which grab the eye. On the other hand, the idea is well worth pursuing.
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i did it in about 20mins in photoshop... i'll try it again with a diferent model and i'll try a bit harder to make it look more realistic. contrast is low coz i used only red channel.

yeah the cracks r 2 sharp...

tnx

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Did you do this with a displacement map? I think this was very well executed, but I too, feel the lips don't fit. Too soft. Great idea.
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i just used a layer with earth texture on it, filter - spherize to get a face-like form and then set the layer to color burn. i used only the red channel to get darker bckgrnd & lighter face. the rest is cutting the non face parts on the texture layer.
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You can also create a displacement map and use it to map a second image to the contours of the first. It's outlined in a couple of different books, Photoshop Wow being the one I learned it from. I used it on this image to map a flag to the rocks, but I think it would work better in your type of application.
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