I just started making my own prints, and have been reading up on color management and rendering intents. I'm certainly a beginner at this (not so much the picture-taking part), but the topic is perhaps not as mysterious as it appeared a few weeks ago. When I read about rendering intents, all the sources seem to say that photographers should really only be concerned with relative colorimetric and perceptual. Some online posts on the topic don't even bother describing the absolute colorimetric rendering, they simply say you should never choose that as a photographer. My question is why? That seems to be the most straightforward, "you get what you see" rendering. I know there's a good chance many parts will be clipped, but let me elaborate: I use capture one for my editing, and I made an export recipe with the paper's ICC profile selected as color space. If I enable soft proofing while that recipe is selected, I can edit the image while directly viewing a soft proof, with the rendering intent selected in the color settings. If I edit an image in Adobe RGB color space for instance, then enable soft proofing, often I feel it is easiest to modify the edit to get satisfactory results with the absolute colorimetric rendering intent selected. It usually involves lowering the white point so the highlights are not clipped, and very little adjustment apart from that. With relative colorimetric, highlights do not get clipped out of the box, but the whole image seems to get darker, and it is hard to adjust for that without reducing contrast, particularly in the highlights. Saturation rendering intent is just way over-saturated, so I wouldn't use that, but I feel that the mostly recommended perceptual rendering often looks out of whack as well, almost no color looks like it's supposed to, and highlight separation also suffers. So I fail to understand why absolute colorimetric rendering is never recommended for photography (obviously with the necessary adjustments), while perceptual seems to be the go-to selection, even though it changes hue, saturation and brightness values that we carefully set during the editing process.