faysal Posted September 9, 2010 Share Posted September 9, 2010 <p>Is HDR the next 3d? (in film fads)<br> http://vimeo.com/14821961</p> Link to comment Share on other sites More sharing options...
teneson Posted September 9, 2010 Share Posted September 9, 2010 <p>If there was ever an application for HDR that appeals to me, video is it :)</p> Link to comment Share on other sites More sharing options...
mike_earussi1 Posted September 10, 2010 Share Posted September 10, 2010 <p>Interesting, thanks for the post.</p> Link to comment Share on other sites More sharing options...
max_edin Posted September 10, 2010 Share Posted September 10, 2010 <p>That looks fugly, but the idea is neat. They need to improve the HDR algorithm to make it look more realistic. Instead of having it look like candy use the increased DR to improve the shot.</p> Link to comment Share on other sites More sharing options...
mendel_leisk Posted September 10, 2010 Share Posted September 10, 2010 <p>Isn't there an new I-Phone that can take 3 exposure bracketed shots and blend them on the fly?</p> <p>The method used above involves 2 "duct taped" Canon 5DII, but if it is feasible and useful, maybe dual sensor cameras will become the norm?</p> Link to comment Share on other sites More sharing options...
zml Posted September 10, 2010 Share Posted September 10, 2010 <p><em>> 2 "duct taped" Canon 5DII</em></p> <p>According to <a href="http://www.wired.com/gadgetlab/2010/09/creepy-hdr-video-shot-with-two-dslrs/">http://www.wired.com/gadgetlab/2010/09/creepy-hdr-video-shot-with-two-dslrs/</a> hardly just "duct taped."<br> ..."<em>using a beam-splitter"...</em><br> Too bad that there are no real details on post but someone will soon crack this part open, too, IMO.</p> Link to comment Share on other sites More sharing options...
szrimaging Posted September 10, 2010 Share Posted September 10, 2010 <p>A beam splitter is what is used in high-end 3D rigs. Basically, it is a one way mirror, only you use it at an angle, so light passes through to one camera, and down to another.</p> <p>After seeing this, I kind of want to build one. You can buy it for about 3k, but looking at the parts needed, bet I could build it for under 1k.</p> Link to comment Share on other sites More sharing options...
matthias_meixner2 Posted September 10, 2010 Share Posted September 10, 2010 <blockquote> <p>maybe dual sensor cameras will become the norm?</p> </blockquote> <p>You do not need two sensors for HDR. HDR currently uses several differently exposed images to increase bit-depth of the image. Instead you could directly have sensors that support larger bit depths. Then in a second step this larger bit depth is mapped to a lower bit depth that can be displayed on a screen. This mapping is not linear, instead dark areas are made to look brighter and bright areas made to look darker. And this is where the magic lies, that decides if the result looks good or just like fake. There is no need to have severals sensors (from a signal processing point I think it would even make things worse) and maybe even the bit depth of current mid to high end models was sufficient just if there was the "right" HDR postprocessing.</p> Link to comment Share on other sites More sharing options...
rdpufallphotography Posted September 11, 2010 Share Posted September 11, 2010 <p>this awful and if you think it's awesome you're awful</p> Link to comment Share on other sites More sharing options...
kevin_b.2 Posted September 12, 2010 Share Posted September 12, 2010 <p>cant the RED camera shoot like 24 fps in raw format? so you just batch process a 0,+2, -2 for each frame?</p> Link to comment Share on other sites More sharing options...
nathan_b Posted September 16, 2010 Share Posted September 16, 2010 <p>It's just another tool. And now that it's known to be available, it's going to get used by skilled and unskilled alike. It will also be used "artistically" to make imagery that you think is "awful" but the maker thought was "awesome".<br>It's still better to use multiple separate images for HDR. The actual exposure is still always limited to its functional dynamic range, and adjustment in post only just approximates the effect of ISO and exposure changes.<br>The actual blending method also makes a big difference. That video uses a muddy blending method and so the results are still not very polished.</p> Link to comment Share on other sites More sharing options...
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